Scratching your head trying to fix normals? Try these to fix your model!
Category: Lessons Learnt
Fatal Error: Attempting to save Maya 2019
I was in the process of modelling a 3D ring and while trying to clean up the mesh, the file crashed. I had tried to open the crash file but I got the same error. NOOOoooooooo x'( In desperation, I posted to the Maya community forum to try and get some answers, but decided to … Continue reading Fatal Error: Attempting to save Maya 2019
Setting up the Oculus Rift
The day has arrived! You have got the parcel from the postman! And you have opened it to see your Oculus Rift headset and controllers! Having trouble setting up? Here are some solutions that may help. 1: Update everything! One of the issues I had installing the Oculus lobby was that I didn't have the … Continue reading Setting up the Oculus Rift
Booleans – Maya 2017/18
Booleans can be super helpful when modelling odd shapes. Here are the three Boolean options you can use and diagrams showing what they do. Union Select 2 polygons that you want to combine. Mesh>Booleans>Union The meshes will then combine into 1 object, with the edge between the 2 polygons connecting, and the faces underneath being … Continue reading Booleans – Maya 2017/18
TroubleShooting Problems in Maya
Sometimes you come across a problem that feels like a brick wall and refuses to be solved. Here are a couple of troubleshooting tips to try before re-installing everything. 1: Turn it off and on again This is the age old way of fixing a lot of things and that's because it works a lot … Continue reading TroubleShooting Problems in Maya
Error Line – Object Not Found 1960/61
Here is the error line you might find popping up in the bottom of your screen - // Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. // This occurs when Maya is trying to load a script in your workspace, but is unable to find it. Thankfully I found the solution via this … Continue reading Error Line – Object Not Found 1960/61
Animating with Keyframes + Graph Editor
Yay! You should now have yourself a working rig to move your character. You might find however that the skin on your character is buckling and deforming in ways that you don't want. Not to worry, because I will be coving that in our next post. But today, I will be showing you ways to … Continue reading Animating with Keyframes + Graph Editor
Can’t Paint Skin Weights?
Painting Skin Weights after you have gone through the agro of placing all your Joints, IK Handles and Controls can be really trying at the best of times. But if you find you are unable to continue painting, here are some tips to help out. 1. Check that you haven't got any vertexes selected If … Continue reading Can’t Paint Skin Weights?
Binding and Skin Weights – Maya 2017
Setting up your rig to animate your character can be a monotonous and confusing. So here are some things I’ve learnt that may help 🙂 In this post, we will finally be able to see our character move with the skeleton/rig. Bind - To begin, we want to bind our mesh to our rig. It … Continue reading Binding and Skin Weights – Maya 2017
Controls, IK Handles and Constrains – Maya 2017
Setting up your rig to animate your character can be a monotonous and confusing. So here are some things I've learnt that may help 🙂 Controls - Controls are typically made up of 2D shapes or lines / NURBS Curves, to help prevent the rig from being damaged by a misplaced keyframe (more on keyframes in … Continue reading Controls, IK Handles and Constrains – Maya 2017