If you have downloaded a character for Blender and can't see the "Rig Main Properties" tab, then you've come to the right place! Here I am using Juan Cruz's free Deadpool Blender Rig, which you can find on his Patreon, here - https://www.patreon.com/posts/deadpool-blender-90932113 First, go through this check list and make sure you have tried … Continue reading Blender 3.6 – Can’t see Rig Main Properties
Fixing Flat/Smooth Model Normals – Blender 3.2.1
Scratching your head trying to fix normals? Try these to fix your model!
Elevated VR Rig #13: Update! Creating a Scale Model
Wow, it's been a while since I have had a chance to update you all on the Elevated VR! I have been doing lots of research in terms of design, hardware sourcing, budgeting and I have found plenty to keep me busy. My next step is to make a scale model that I can play … Continue reading Elevated VR Rig #13: Update! Creating a Scale Model
Fatal Error: Attempting to save Maya 2019
I was in the process of modelling a 3D ring and while trying to clean up the mesh, the file crashed. I had tried to open the crash file but I got the same error. NOOOoooooooo x'( In desperation, I posted to the Maya community forum to try and get some answers, but decided to … Continue reading Fatal Error: Attempting to save Maya 2019
Elevated VR Rig #12: Wireless Headset + Sensors?
In this post, I will be evaluating the current and future Virtual Reality technologies that would be appropriate for the Elevated VR Rig, EVR. I will first be talking about the practicalities of sensors for the feet, along with current and future plans for wireless headsets. Looking at these technologies, I can think about the … Continue reading Elevated VR Rig #12: Wireless Headset + Sensors?
Elevated VR Rig #11: Concept Image 2
With this concept image, I wanted to show what it might look like to use a gymnastics spotting rig with a wireless headset. This would be the very first prototype, as I would be able to start testing with a set up like this. During testing, I would aim to get the up and down … Continue reading Elevated VR Rig #11: Concept Image 2
Elevated VR Rig #10: Motion Sickness
As a child, I had terrible motion sickness when travelling. Even if it was only a 30min car drive, I would either be holding my sick bucket or would be asleep, as being unconscious was my only way of travelling without being ill. So when Virtual Reality headsets were becoming more accessible in 2016, and … Continue reading Elevated VR Rig #10: Motion Sickness
Elevated VR Rig #9: Prototype Parts
In this post I will be sharing my findings concerning the harness and rig design as a whole. It's all very well talking about how I want it to be and not researching what is already available. I will then look at how I can redesign the available technologies to combine the 'twist rig' and … Continue reading Elevated VR Rig #9: Prototype Parts
Elevated VR Rig #8: Name Change 2
Another quick post, oddly only a week after the last 'Name Change' post :'D Main reason for the second name change is because it was too similar to a Steam VR experience called 'Freedom Locomotion VR' - (LINK). After some word mapping and thinking about the fundamentals of my rig, I needed to think about … Continue reading Elevated VR Rig #8: Name Change 2
Freedom VR Rig #7: Haptic + Force Feedback
Previously, I have written about using a stunt harness with a VR headset to create a virtual Peter-Pan-esque experience. Looking at the pros and cons has helped me to narrow exactly what kind of experience I am looking to create with this set up. In this post, I am going to discuss how I would … Continue reading Freedom VR Rig #7: Haptic + Force Feedback